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TCȥ饤ǤϲڼʤǿʤƤޤڼħŤĤǤǡޤǤϥɥȥåʤʹʤäBGMǤ̵ʹȤǤȤ˳ʤΤΤǤwinκʹޤäƤޤͩ͡˺餫Ȥˡ㤨ΥӥEXTRAơ򥯥ꥢ뤳ȤǥɥȥåƤޤ


ϲڤDLޤڤƤ餺ɥȥåΤ⤫äǤ͡ߤǤϥɥȥå⣱٤ǹǤޤˤС饦ɤ˲¸Ƥƹʤ褦DLƤ͡ȤȤˤдñwavեۤ뤳ȤǤޤΤ褦ʤȤΤ٤ƥ⥵ɥȥåͭϸäȹͤޤ


⤦ĤϡȤ˽񤯤ȤʤĤȤäȥͳǤ饤äƤäƶʥȤ򤷤ä񤤤ƤǤ͡褯ʤ˽񤯤ȤʡȴƤޤBGMޤưĤѤƤΤȻפޤݤäƼʬϤɤȤȣϤǤʹߤϼȤdzƤ褦ʴФǤBGMϥΤȤǤơ켫Τ˽֤ʤʤäƤޤ


ȤȤǡڼˤĤƽ񤭤ޤλǺǤȤʤΤǺ󤳤꤬ǤƥåꤷޤޤĿͺΤΤʤΤǤɤž֤狼ޤ󤱤ɤͣ




ɵ񤤤ͩ˺餫ʹľޤƬ椭ޤޤ

ơȯϤȤȤȿʤǤޤ⤽ǤΤ˱ƶΤФĤΤˤäȤ֤ޤơǤȣϰƳᤤǤɤ͡

ϵǽǤե꡼ǤsteamǽФȹͤƤޤSteamο֤٤ˤĤΤꤿȤǤ͡ϿڤˤʤäǤʬͺȤȤǤ礦


ޤưۤɤϤǤƤޤΤǸǤʬιͤ뤿UPƤޤɥХäƤ¿ʬʤ




ϥѥåȤȤϥѡΤ褦ʥƥƳƤޤåȥ٥ΤȤ˥ޥϤȯưޤޥɡʾ壶ե졼िᡢܥˡȯưȣե졼δֶϤʥåȤФޤʥѥˡե졼в˥åȥ٥礫ĥܥपäѤǥѥåȤ³뤳ȤǤޤߥȥܥबФƤޤޤʥäݤʤޤ

ΤγʥĶɬޥ񤷤äǤ͡ɤ褦ˤʤȲȤʤäƵΤǤͧͤȲϵ򤷤Ƥݤ˥֥쥤ѥ᤿ɤɤ夬äƤޤ


ʤΤˤĤȤȡȾơ򤵤äȽ餻뤿ǤƤȾơϤκȤˤʤäƤޤޤꥹ餤ĤĤ®ƸȾ˵ϤĤȤά򹭤뤿μˡǤ


ޤʴǺäƤޤϲû֥ɤФΤɼˤʤȻפޤ

ޤߤʤǤȤ

Ǥ¤եåȤ˽񤳤ȻפޤܵäƤΤDzΤϳΤǤ


ͤ񤱤ΤSTGʤΤǤλ


ޤޤʤκͤǤȤޤκʤϡɤǥʡɤȻפʤưޤѤäǥפĤȤƤ⤽ˤΤϫϤޤ¸ƥ٤ƼʤȤꥹ⤢ޤθĤĴͤˤϷɰդޤ


ʬκʤ˴ؤƤϼޥܡ餤ȻפäƤޤܿϤʤ͡


ˤʤäΤ޺ʤФ뿳ȤǤͤϺSTGͷǤޤͤδۤȤϰ㤦ʬ빽ޤʤΤǤäͤ­


Ūˤ˫ƤäƤǤɥХʬɤäȰ㤦ʡɤȤʬޤ륲बƻ椬ñĴɤȤȤ򤵤ƤޤơñĴʤΤSTGΤۤȤɤƱǡñĴ餳ԤͤΤǤ˸ȾơϷ빽ѲǤޤɼιѲȤɤȤȤ⤴ޤѲʤΤάʤɤ⤢äơ㤨Х١ʤƹˡѤʤǤ͡ȷۡߥ󥰤Ϥ뤱ɴܥåȤѤޤ󡣤ǤƬǤͤƬǤǤ͡ŪSTGäƤʤäݤȤʡȻפޤʾ夫ǥޥˡꤳꡢȾơޤǥץ쥤ƤƤ㤦ȤäʤȻϴޤ

󡢥ƥȺʤ¿餯ͤΥץ쥤ƤΤǤޤ׵᤹ĤϤޤû֤ǥ롼Ǥ鿴ԤǤڤ륲बŻ뤵ΤǤ


⤷Ȥ򸫤ư´򴶤Τʤ顢δФڤˤƤۤǤޤǤե꡼ƱͥǤʬ򤤤ȻפäΤ뤳ȤǤɤʬȤŪˤʤ餺äƺƲ۾ʥƥǤͤФ줬꡼ˤʤޤ顣




ǰβɤʲε򻲹ͤˤƤ

https://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q12104674977

εǤϥץ쥤䡼ʥ̡ˤɤ褦ˤƤ롣ϤȽǤƤ







UI饹
 
public void VIBRATION()
        {
            count++;
            var yureX = rn.Next(-3, 3);
            var yureY = rn2.Next(-3, 3);
            if (count % 4 < 2)
                Position = Position + new Vector2DF(yureX, yureY);
            else Position = new Vector2DF(0, 0);
        }


ơˤ


if(count<300)
            ui.VIBRATION();


Τ褦ˤui餹




ΤޤޤǤϲɤ콪λUI줿ޤޤˤʤäƤ롣

ǡ֤᤹ؿɤ콪λ˼¹Ԥ뤳Ȥˤ



UI饹
 public void VIBRATION_RESET()
        {
           Position = new Vector2DF(0, 0);
        }


ơ
 if (count == 300)
                ui.VIBRATION_RESET();





OK



⡧եȥࡣѥåȡ⡼



Ǻ󶡡ԥ뤵Effekseer

STGǤϤʤߤΥܥ˻ˤʤͤ褦Ȼפ

ȯϸ夳Τ褦˵

if (count ==  2) G.slow = true;
if (count == 50) Engine.TargetFPS = 30;
if (count == 80) Engine.TargetFPS = 15;
if (count == 95) G.slow = false;



G.slowƲ
ᥤ᥽åɤˤƤΤ褦˽򤷤ƤΤν򤹤뤫ʤΥХѿ


  while (Engine.DoEvents())
            {
                if (!G.slow)
                {
                    if (Engine.CurrentFPS >= 45) Engine.TargetFPS = 60;
                    else if (Engine.CurrentFPS >= 30) Engine.TargetFPS = 45;
                    else if (Engine.CurrentFPS >= 20) Engine.TargetFPS = 30;
                    else if (Engine.CurrentFPS >= 10) Engine.TargetFPS = 20;
                    else Engine.TargetFPS = 10;
                }



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